Tag: “Self-Improvement”

Personal Productivity

Crises Are Opportunities

Crises Are Opportunities

Personal productivity is mainly a matter of habits. That’s why when the wrong habits are installed in your brain for too much time, nothing works. No matter the method, tricks and support tools that you use. The first few weeks everything seems great, but old habits suddenly impose again and chaos reigns again.

Getting Things Done - GTD

Self-management: Bottom-up Approach

Self-management: Bottom-up Approach

When it comes to focus on doing what’s really important, it has always been completely logical to me to do it from top to bottom. That is, first I reflect on what I want to achieve and why; then I create in my mind some kind of objective or goal; next I define one or more projects that I ought to do in order to achieve that goal; and finally I decompose those projects in concrete tasks upon which I can act (at least the initial tasks which will help me get started.)

Getting Things Done - GTD

The New "Getting Things Done"

The New "Getting Things Done"

Last week it was released the revised and updated version of Getting Things Done: The Art of Stress-Free Productivity, David Allen’s handbook for personal productivity on which FacileThings is based. David Allen has revised the text from beginning to end and changed any contents that, 14 years later, might be incomplete or outdated. He has also added new stuff that he learned in the process of disseminating the method over the years.

Personal Productivity

The Path to Self Improvement

The Path to Self Improvement

No matter how much you develop the necessary skills to improve any given aspect of your life, you can always get better. There is no book, no method, no person, nor tool that can bring you to perfection in any area of ​​your life. Getting better, improving yourself, is a never-ending process.

Getting Things Done - GTD

How GTD Supports your Behavior Patterns

How GTD Supports your Behavior Patterns

Any person or organization wishing to develop a product—whether it’s a web application, a toaster or a building—must take into account how the people who will use the product usually behave. This is essential to design the product so that it’s easy to understand and use.

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